Gin Rummy: Free Online Card Game
Play gin rummy against the computer: draw, discard, build sets and runs, then knock or go gin. Your melds are arranged and your deadwood counted for you. Three levels and a daily deal.
Quick facts
- Category
- 🎈 Casual
- Price
- Free, no download or sign-up
- Plays on
- Computer, phone and tablet
- Screen
- Portrait
- Provided by
- After School Play
- Added
About Gin Rummy: Card Game
Gin Rummy: Card Game is our own take on the classic two-player card game. You play one computer opponent, and each of you gets ten cards. The aim is to turn your hand into melds: three or four cards of the same rank, called a set, or three or more cards in a row in one suit, called a run. Aces are low. Every card left outside a meld is deadwood, worth its face value, with aces 1 and jacks, queens and kings 10.
On your turn you take one card, either the face-up card on the discard pile or the top of the deck, and then throw one card away. Each hand starts with the face-up card offered to the player who didn't deal, then to the dealer, and if both pass the first card comes from the deck. You never have to work out your melds in your head. The hand arranges itself into melds with a coloured band under each one, and your deadwood count is always on show. Arrange switches between melds, suit and rank, and you can drag cards into any order you like. To discard, tap a card and tap it again, or drag it onto the pile.
Once your deadwood after the discard is 10 or less, the Knock button lights up, and at zero it turns into Gin. When someone knocks, both hands are shown. The other player melds their cards and lays off loose cards on the knocker's melds wherever they fit, and the game does that part for you. The lower deadwood wins the difference. If the other player ties or beats the knocker, that is an undercut, worth the difference plus 10. Gin scores 20 plus all of the other player's deadwood, and nothing can be laid off against it. If the deck runs down to two cards with no knock, the hand is a draw. After every hand a result card shows both hands, the laid-off cards and the sum behind the score.
A game runs until someone reaches 100. Then each player adds 20 for every hand they won, and the winner adds 100 more, or 200 if the other side never won a hand. The loser of each hand deals the next. There are three opponents. Pip, on Easy, takes what it needs and sometimes waits too long to knock. Rosa, on Medium, throws whatever leaves her the least deadwood and knocks at her first chance. Viktor, on Hard, also weighs which cards could still improve his hand, notices which cards you pick up and throw away, and keeps your cards out of the pile. The computer thinks in the background, so the table never freezes.
The Daily Deal is three hands against Viktor with the same cards for everyone that day. Each hand counts the points you win in it, up to 100, so the best possible score is 300. You get one try a day, and your score goes on the leaderboard. Discards shows every card thrown so far, and Undo puts back a card you took from the pile until you discard. The only paid item is a hint, which costs gems and suggests which card to take, what to throw and when to knock. It never changes your score. Gin Rummy: Card Game is free to play in your browser with no download or sign-up, your game in progress is saved as you play, and its cards, sound effects and music are all made for the game.
Want more? Browse Casual games.
How to Play
- Start a game to 100 against Pip, Rosa or Viktor, or play today's Daily Deal.
- Take the face-up card from the discard pile or draw from the deck.
- Throw one card away: tap it twice, or drag it onto the pile.
- Build melds: three or four of a rank, or three or more in a row in one suit. Your melds get coloured bands.
- When your deadwood is 10 or less, press Knock. At zero, press Gin for the bonus.
- The lower deadwood scores the difference. The first to 100 wins the game.
Tips
- Throw high deadwood cards like kings and queens early. If the other player knocks, they cost you 10 each.
- Pairs and two-card runs are worth keeping: one more card turns them into a meld.
- Watch the face-up cards the computer picks up, and don't throw it cards that fit them.
- Knock early when your deadwood is low. Waiting for gin gives the other player time to undercut you.
- Tap Discards to see every card that has gone by, so you know which melds can still be made.
FAQ
- Is Gin Rummy: Card Game free?
- Yes. It is free to play in any modern browser, with no download and no sign-up.
- What are melds and deadwood?
- A meld is a set of three or four cards of the same rank, or a run of three or more cards in a row in one suit. Aces are low, so A-2-3 is a run but Q-K-A is not. Cards outside your melds are deadwood: aces count 1, number cards their value, and jacks, queens and kings 10. The game finds your best melds and counts your deadwood for you.
- How is a hand scored?
- If you knock with lower deadwood than the other player has after laying off, you score the difference. If their deadwood is the same or lower, they undercut you and score the difference plus 10. Gin, with no deadwood at all, scores 20 plus all of the other player's deadwood. A game ends at 100, then each player adds 20 per hand won and the winner adds 100, or 200 for a shutout.
- How strong is the computer?
- There are three levels. Pip, on Easy, plays loosely and sometimes misses a knock. Rosa, on Medium, keeps her deadwood as low as she can and knocks at once. Viktor, on Hard, also plans for the cards still to come and remembers what you pick up and throw away. None of them can see your cards.
- What is the Daily Deal?
- Three hands against Viktor with the same cards for everyone that day. Each hand counts the points you win in it, up to 100, so the maximum is 300. You get one try a day, and your score goes on the leaderboard.
- What do gems buy?
- Only hints. A hint suggests which card to take, what to throw and when to knock, and it never changes your score. Everything else is free.




